UT2004 mods – Robin van Olst https://robinvanolst.com A programmer's portfolio Sun, 07 Nov 2021 13:48:36 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.26 Adrenaline Full https://robinvanolst.com/?p=429 Wed, 05 Dec 2012 21:14:28 +0000 http://robinvanolst.com/?p=429 Every player always spawns with 100 adrenaline. In a CTF setting, the player will have to choose between their current set of weapons and powerups, or death and full adrenaline.

Better have your suicide buttons ready. 😉

Downloads
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Fake Flag Combo https://robinvanolst.com/?p=410 Wed, 05 Dec 2012 20:20:08 +0000 http://robinvanolst.com/?p=410 [...]]]> This mutator adds the Fake Flag Combo to the arsenal of combos usable for UT2004 players, in (V)CTF settings. Inspired by a suggestion of head-shot, the combo will show mimic the appearance of a flag carrier in order to confuse the enemy team.

How to use

Load this mutator. In order to activate the combo, perform the combination BBFF (back, back, forward, forward). It is the same combination as the necro combo for TAM, chosen since it doesn’t overlap with this one and both combos are support combos in their respective gametypes.

Note that, due to the nature of this combo, a few special rules apply. Interacting with the real flag stops the fake flag combo from working. Therefore, the combo won’t be activated if you’re already carrying the real flag, and picking the real flag up will stop the fake flag combo. In the latter case, the remainder of your adrenaline is saved. The combo will also not work with vehicles, similar to all other combos.

Downloads
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Duck Launcher https://robinvanolst.com/?p=196 Mon, 25 Jun 2012 14:37:47 +0000 http://robinvanolst.com/wordpress/?p=196 [...]]]> This is a modification of the UT2004 Rocket Launcher, using cute ducklings as its explosive ammunition. The weapon has its own custom ammo, ammo pickups and matching quack sounds for shooting and reloading. The weapon skin is yellow to match the duck’s color and as a reference to the Rocket Launcher’s skin pre-release, which was yellow.
Download this weapon and rain devastation upon your enemies with deadly ducklings!

Credits

I’d like to thank 4WD for providing the duckling’s mesh and sounds, and thank dynikz and supercasper for testing the weapon.

Downloads
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Portable Ion Cannon https://robinvanolst.com/?p=191 Mon, 25 Jun 2012 14:37:06 +0000 http://robinvanolst.com/wordpress/?p=191 [...]]]> Advanced war technology has made it possible to harness the devastating power of the orbital Ion Cannon into the Portable Ion Cannon. This weapon can, unlike its predecessor, be used indoors to vaporize your enemies.

This weapon is inspired by Mr. Evil’s Personal Ion Cannon for UT2003. It was however incompatible with UT2004, which uses different code for the Ion Cannon.

I programmed this weapon so that the Ion Cannon can be used indoors, and I must say that the result provides a very gratifying experience.

Downloads

This weapon was created for the purpose of using it in specific maps. Instead of using a seperate file, the weapon is included in the map’s file for the sake of convenience.

The following maps contain the Portable Ion Cannon:

For mappers

If you wish to use the Portable Ion Cannon in your map, please download one of the above maps and open it in the Unreal Editor. This will load the weapon in myLevel. Then, open your own map and use the weapon in your map, and the weapon will be included in your map’s myLevel.

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Server Demorec Accessor https://robinvanolst.com/?p=190 Mon, 25 Jun 2012 14:36:42 +0000 http://robinvanolst.com/wordpress/?p=190 [...]]]> This mutator allows any player to start a serverside demo, something that only reserved for server admins. By simply issuing a command, the serverside demo recording is started.

How to use

To start a demo, type: mutate demorec. You will be notified with a message if the demo starts.

Downloads
Info for server admins
  • Demo’s started using this mutator get a special entry in the server log.
  • A started demo cannot be stopped using this mutator, to prevent abuse.

How to install
To install this mutator on your server, extract the zip file into its UT2004 directory. You do not have to add the mutator to ServerPackages, nor have this mutator’s uz2-file on your redirect server.

Configuration
If you wish, you can change the demo’s file name mask in ServerDemorecAccessor.ini. It follows the same format of DemoRecording.DemoMask. If no mask is specified, it defaults to DemoRecording.DemoMask (found in User.ini).

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Avril Boost https://robinvanolst.com/?p=188 Mon, 25 Jun 2012 14:36:26 +0000 http://robinvanolst.com/wordpress/?p=188 [...]]]> This mutator was made to fix an inconsistency with the AVRiL, which, upon firing, only applies a knockback to the player when he’s playing offline. Loading this mutator will make the knockback apply to online play as well.

The mutator features an option to only apply a knockback when the play is mid-air, to prevent him from being knocked off of ledges.

Players can take advantage of the knockback and use it for trickjumping. Here is a small demonstration of the possibilities:

The above video shows that this mutator can cause gameplay balance issues. I refer you to the release thread on Vehicle Masters for discussion on this subject.

Downloads
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Mantarun Assist https://robinvanolst.com/?p=44 Sun, 13 May 2012 16:01:53 +0000 http://robinvanolst.com/wordpress/?p=44 [...]]]> By default, when successfully performing a mantarun in VCTF, the one driving the manta is awarded nothing while the one sitting on the manta gets the whole nine yards. This Mantarun Assist mutator was built to fix that inconsistency. Manta drivers are awarded as many points and adrenaline as the flag carrier they carry, proportional to the mantarun time of the flag run. When assist points are awarded, it is accompanied with a message in pretty blue text and an announcer shouting ‘Assist!’ to provide an appropriate level of accomplishment.

Mantarun Assist

Finishing a manta run with Mantarun Assist on.

Credits

RevBillyG, (MwM)dark_elf and ~*Constantine*~ for betatesting.

Downloads
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Score Recovery https://robinvanolst.com/?p=20 Sun, 13 May 2012 14:27:20 +0000 http://robinvanolst.com/wordpress/?p=20 [...]]]> By default, UT2004 doesn’t keep track of the stats of players who left the game. This means that when a player disconnects or spectates, his score, stats and adrenaline will be lost.
The UT2k4ScoreRecovery mutator remembers all the stock statistics and adrenaline. Players who return to the game after a disconnect or going spectate, will find their score recovered upon spawning. In the case of disconnected players, an visual and audible notification is given.

Credits
  • Shambler for starting the project.
  • Flak for doing the sexy voice.
  • [ApA]Aces-low, Aces-high[ApA], The_Head and ~*Constantine*~ for betatesting.
Downloads
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